the AK47 is only available to the insurgents. None of the weapons are locked either, you’re free to use any and all items from a class right from the start, although weapons are ‘locked’ the each side i.e. With each class you have a set number of points you can spend on equipment and weapons you’re free to spend those points how you see fit, so if you want to completely deck out your primary with a scope, extended mag, foregrip and more then you can, but it will leave you with less points to assign elsewhere on that class. The level of customisation in each class is deep and you’ll be able to spend a lot of time tweaking your setup to find something that suits you. For example, the marksman can use high powered sniper rifles and demolitions can use RPG’s for taking down vehicles.Ĭustomisation with your primary and secondary weapons is also possible where you can change things like your optics, add flash hiders, extended magazines or foregrips to certain guns. There are a total of 8 different classes to choose from on both the Security and Insurgent side, The Commander, Observer, Rifleman, Breacher, Gunner, Demolitions, Advisor and Marksman, each class has access to specific weapons, attachments and equipment. It’s a little inconsistent and just confusing, but once you start to understand the layouts of the maps it doesn’t really become and issue, although learning the maps can still take some time. One gripe I do have is that the boundaries for maps can be a little confusing, it’s not very clear where you can and can’t go at times, and sometimes it will still let you shoot even though you’re in an area you shouldn’t be, other times it will disable your weapon. Each gun feels satisfying to use, and getting kills feels good and rewarding. It’s fun trying out new weapons and feels like it has an impact on the way that you play which I really like. Some are better are penetrating walls – LMG’s in particular. Some weapons are better at different ranges meaning you may want to swap your class depending on the map. The weapons all feel good to use and more importantly have a different feel to them, getting used to them and finding what works best for you will take some time. The gameplay itself is more on the more realistic side of things with very quick time to kill kind of like CS:GO. I’d love to see the addition of private game types for this where you can tweak the settings to your desire to really ramp up the intensity. It’s intense and satisfying and is probably my favourite mode at the moment. At times it can feel like a real fight for survival especially when your teammates start to drop and don’t respawn until the fight is over. Your ammo starts to trickle down, and you have to be very selective with your shots, you may even need to switch to a secondary weapon. At times, once you’ve captured a point you may need to defend it from a counter attack and in these moments the game mode shines. It’s essentially a rush type of game mode where you have to attack a point, capture it and move on to the next one. In fact night time would be incredible and terrifying.Ĭo-op in this game is actually a really fun mode to play too. I think the addition of some varied terrain moving away from the standard urban areas and the inclusion of night time versions of each map would keep things feeling new. Whilst there aren’t loads of map at the moment, the way in which they’re utilised across the different game modes and the size of them, keeps them feeling fresh enough for quite a while, although I would imagine once you’ve sunk tens upon tens of hours (I’m at around 20-25) you might want a little more. On the player vs player side you have a three game modes to choose from across six different maps, and they basically all revolve around some kind of attacking and defending of objectives, whether it’s one at a time or multiple. Face off against other players in both casual and competitive playlists or buddy up with friends or randoms to take on AI in the co-operative game modes in some of the most visceral combat I’ve experienced in a video game in quite a while.
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